Zips and Packages:
VERSION CONTROL:
Version 0.0.1:
+Blender files imported
+Arranged assets into a traversable map
+Imported PSX shader; applied it to the main camera
+Added ‘camera follows’ script
>/ Camera sits behind the player without the PSX shader
Version 0.0.2:
+Added interesting lighting
-/Removed ‘camera follow’ script
Version 0.0.3:
+Added cinema machine camera > camera now self-orients behind the player with the PSX shader
+Added a ‘player move’ script
>Player now moves using WASD or arrow keys and jumps using the space bar
>Camera follows the player and can be moved using a mouse > PSX shader present
+Added new lighting and skybox
*Fixed missing areas of the map
+Added TVs and radios, and neon lighting
+Added default unity fog
Version 0.0.4:
*Camera no longer fazes through floor when player aims mouse downwards
*Fixed collider boxes around certain buildings
*Editing lighting effects
Version 0.0.5:
+Added scanlines to exemplify the PSX effect
/Lighting has messed up and become too dark
Version 0.0.6:
+Added new lighting
-Still not 100% right; too dark
Version 0.0.7:
+Added Royalty free music added to TVs and radios
>’Audio source’ added on assets
>Binaural and spatial sound using scripting
+Music stops when a player enters a collider near the TV>too jarring, needs to fade out
>Music does not restart when a player leaves the box collider (using scripting)
Version 0.0.8:
+Added change log
+Added video word-keys added onto TV screens
>’Video player’ added onto assets
Version 0.0.9:
+Added voice recognition to main game
>developed in separate project file, C# code recognises what a player is saying
>C# script then opens a door with an audio listener attached when the correct phrase is recognised (/ around ‘Y axis’; needs to be around a point at the edge?)
+Ddoor opens at “knowledge of”
+Added placeholder poster pictures that aim to show a player how to use the voice recognition door > Hopefully readable and understandable
>2 * posters – “TV = key”, “key = voice/microphone”
*Fixed lighting!
-Removed building to make space for a doorway
>Trying to create a demo ready for the science fair
Version 0.0.10:
+Added controller input using C#
>‘A’ = jump
>‘Left joystick’ = move
>‘Right joystick’ = camera control
Version 0.0.11:
+Added “Thank you for playing the demo” poster
Version 0.0.12:
+Added all the building models into unity.
+Added a larger map within the game.
-Removed the original demo area of the game to make the area larger.
Version 0.0.13:
+Added tower into the game
+Added fish eye effect to the camera with (FOV) 80
Version 0.0.14:
+Added more buildings to the map
+Added the character model and animations to match the player’s movements
+Added more TVs and radios to the map
+Added textures around the Tower Zone and the Tower itself
+Added Audio and VIdeos around the tower
+Added Audio and Videos to TVs and radios for the game mechanics
-Removed the left, right and jump due to the code crashing when playing the game and also the player animations would break when moving left to right.
Version 0.0.15:
+Added lighting around the map
+Added particle systems for rain and embers
+Added clutter to the map to make it more ‘like as people living there’
+Added rest of the textures in the game areas
+Added Start menu to the game
+Added Play Button
+Added How to Play Button
+Added Quit Button
+Added Back Button to the How to Play page to the main menu